How to Customize Studio, Host, and Menu Themes
Understanding the Customize Menu
The Choicer Voicer is built around the idea that a party game should never look or feel the same twice. Rather than locking players into a single fixed presentation, the game hands most of its visual and audio identity over to the audience. This is done through a dedicated Customize menu, where the game’s aesthetics, the studio used during gameplay, the host character, the judge panel, and several other elements can all be swapped out independently of one another. Because the game is still in early access alpha, the Customize menu is less a finished cosmetics shop and more a framework: the structure for swapping themes exists, but the amount of content available to plug into that structure depends heavily on what the community has produced and shared.
For newcomers, the most important thing to understand is that “theme” in The Choicer Voicer rarely means a single toggle. It usually refers to a bundle of assets — background art, host portraits or animations, sound cues, and sometimes menu color palettes — that are packaged together and loaded as a unit. Learning how these bundles are organized makes it far easier to predict how a change in one area (say, the host) will or will not affect another area (say, the studio backdrop).
Customizing the Studio
The studio is the stage where the actual gameplay happens: the backdrop players see while they are recording their vocal impressions and while the judges are reacting. Because the studio is the most visible element during active rounds, it tends to be the first thing players want to personalize when they open the Customize menu.
- Studio backdrop: the background scenery shown behind the performer during a round.
- Judge panel styling: the visual presentation of the computer judges (or Twitch chat, in the streamer variant) who score each performance.
- Ambient audio: optional background sound loops tied to a specific studio theme.
- Player slot layout: how the up-to-four local multiplayer slots are arranged on screen.
Switching a studio theme is generally a matter of selecting it from a list in the Customize menu and confirming the choice before starting a new session; the game does not currently support changing the studio mid-round. If a studio theme was installed as part of a downloaded content pack rather than being built into the base game, it will only appear in the selection list once the pack’s files have been placed in the correct folder and the game has been restarted.
Customizing the Host
The host is the on-screen presence that introduces rounds, reacts to performances, and generally keeps the pacing of a session moving — a role modeled loosely on the hosts of classic television game shows that inspired The Choicer Voicer in the first place. Host packs typically bundle together a visual identity with a set of voice lines or sound effects, so changing the host can noticeably change the tone of a whole session, from something goofy and lighthearted to something dry and deadpan.
| Element | What It Affects | Typically Bundled Together? |
|---|---|---|
| Host portrait/animation | Visual appearance during intros, transitions, and reactions | Yes, with matching voice lines |
| Host voice lines | Announcements, round transitions, scoring commentary | Yes, with the portrait |
| Reaction stingers | Short audio cues played after a strong or weak performance | Sometimes separate from the main voice pack |
| Host name/label | Text shown in the Customize menu and during play | Defined in the pack’s metadata |
Because host content is delivered as audio files dropped into a designated folder, players who want a fully custom host are not limited to whatever ships with the base game. A host pack can be built manually, provided the files are named and organized according to the structure the game expects.
Customizing the Menu Theme
The menu theme controls the look of the screens players interact with before and after a round: the main menu, the lobby, and the Customize menu itself. This is a more cosmetic layer than the studio or host, since it does not change gameplay audio, but it does shape the first impression a session gives, especially when playing with friends who are new to the game.
- Background artwork and color palette for menu screens
- Font or text styling used across menu labels, where supported
- Menu transition sound effects
- Icon sets used for mode selection (gameshow, Twitch variant, Dub Mode)
Menu themes are generally the lightest-weight of the three customization categories in terms of file size, since they consist mostly of static images and a handful of short sound effects rather than large voice-line libraries. This makes them a reasonable starting point for players who want to experiment with building their own content pack before attempting something more involved like a full host pack.
Building and Installing Custom Packs
One of the defining features the developer highlights is how low the barrier is for creating new content: making a voice pack is meant to be as simple as dropping audio files into a folder, with no external editing tools or scripting required. The table below outlines how the three theme categories generally compare when it comes to building a pack from scratch.
| Pack Type | Main File Types | Relative Effort to Build |
|---|---|---|
| Studio pack | Background images, optional ambient audio | Low to Medium |
| Host pack | Portrait/animation frames, voice line audio files | Medium to High |
| Menu theme pack | Menu background art, icon images, short sound cues | Low |
| Voice/quote pack (for gameplay content) | Audio clips used as the impressions players match against | Low |
Steps that generally apply when installing a downloaded pack, or a pack built by hand, are:
- Locate the game’s content folder on the local install (paths differ between Windows and Linux).
- Create or extract the pack into its own subfolder rather than merging it with existing content.
- Restart the game so it rescans available themes and packs.
- Open the Customize menu and select the new studio, host, or menu theme from the updated list.
- Start a test round to confirm audio and visuals are loading as expected before playing with friends.
Sharing and Discovering Packs
Since the base game intentionally ships with very little built-in content, most of the long-term variety in The Choicer Voicer comes from community-made packs shared online rather than from the developer alone. Players looking to expand their available themes typically have a few options:
- Downloading packs shared by other players through community channels linked from the game’s itch.io page.
- Building a private pack meant only for a specific friend group, using inside jokes or niche references.
- Adapting existing audio clips into the folder structure the game expects, which is the same process used for adding new impression content.
When installing anything from outside the official itch.io listing, it is worth double-checking the source, since the game’s popularity has led to a number of unofficial fan sites and browser mirrors that are not maintained by the original developer.
Known Limitations While Customizing
Because The Choicer Voicer is still an early access alpha built on foundational code the developer describes as already two years old, some customization workflows can feel rougher than in a fully polished release. A few limitations worth keeping in mind:
| Issue | Practical Impact |
|---|---|
| Sparse built-in content | Most themes and packs must be sourced or created by the community |
| Microphone recording issues | Some setups, particularly surround-sound configurations, may fail to capture audio during a round |
| Godot Engine microphone limitations | Underlying engine constraints affect how reliably custom audio-based content behaves |
| Largely singleplayer focus | Most modes are singleplayer, with local multiplayer capped at four players |
Players experimenting with custom studio, host, or menu themes should treat the process as iterative: test one new pack at a time, confirm it loads correctly, and only then layer in additional customizations. This makes it far easier to isolate the source of a problem if a theme does not appear or an audio file fails to play, especially given that the game is still actively being developed and its content pipeline is expected to change as new updates arrive.












