How to Create Your Own Voice Pack (Step-by-Step Tutorial)

Introduction: Why Voice Packs Matter in The Choicer Voicer

The Choicer Voicer is a vocal impression party game where players try to match short reference audio clips as accurately as possible while a panel of judges scores their performance. Unlike most party games, the base install ships with almost no built-in content — the entire experience is designed as a blank canvas. Every clip you try to imitate, every host line, and every judge reaction comes from a Voice Pack, which is simply a folder of audio files that the game loads at startup. If you want to play with your favorite memes, cartoon characters, or inside jokes with friends, you’ll eventually need to build your own pack rather than relying only on downloads from the community.

This tutorial walks through the entire process, from creating the folder to exporting a shareable ZIP file, so you can go from an empty directory to a fully working, publishable Voice Pack.

Step 1: Create a New Pack Folder

Open your game’s installation directory and find the packs_voice folder. Inside it, create a new folder and name it exactly what you want players to see in the pack selection menu, for example My Meme Voice Pack. This name becomes the default display title until you change it later through the metadata editor, so avoid generic names like “New Folder,” “test,” or “sounds” — they make your pack look unfinished and are hard to find once you have several packs installed.

Step 2: Choose Your Voice Clips

A Voice Pack can be built around almost anything: meme quotes, cartoon or movie characters, in-game dialogue, streamer clips, original recordings, sound effects, or a themed compilation mixing several sources. The strongest packs use clips that are short, instantly recognizable, and genuinely fun to try to imitate out loud.

  • Aim for clips between roughly two and eight seconds for standard meme or character packs.
  • Avoid long speeches, silent stretches, heavy background noise, or clips with overlapping speakers.
  • Cut audio at natural sentence endings rather than mid-word to keep clips easy to repeat.
  • Only keep clips that are actually strong enough to be worth playing — quality over quantity.

Step 3: Export Supported Audio Files

The game accepts WAV, MP3, and OGG audio formats, and every individual clip must be shorter than 60 seconds. Stick to standard, uncompressed exports rather than unusual codecs hidden behind a misleading file extension, since those are more likely to fail or sound wrong in-game.

  • Normalize or boost the volume on any unusually quiet samples before packaging them.
  • Export clips using a consistent naming pattern, such as 01_character_intro.ogg or 02_character_angry.mp3.
  • Play back every exported file outside of your editor to confirm nothing is corrupted.
  • Delete leftover source project files that players will never need.

Quiet audio is a common and easy-to-avoid mistake. Very small waveforms are harder for the in-game scoring system to evaluate accurately, so if a clip sounds barely audible, normalize it before you distribute the pack.

Step 4: Use Clear, Consistent File Names

Numbering your files keeps a pack organized and easy to inspect later, even though the game may select clips randomly during actual play. Good naming habits also make it much easier to troubleshoot a pack if something breaks after release.

  • Good examples: 01_character_intro.ogg, 02_character_angry.ogg, 03_character_laugh.ogg.
  • Avoid excessively long filenames or unnecessary special characters.
  • Stick to letters, numbers, underscores, and hyphens wherever possible.

Step 5: Add Images (Optional but Recommended)

Images aren’t required, but they make browsing a pack far more pleasant. The simplest way to attach an image to a clip is to give both files the exact same base name, so the game automatically links them.

  • 01_character_intro.ogg can be paired with 01_character_intro.png.
  • 02_character_angry.mp3 can be paired with 02_character_angry.jpg.
  • You can also assign images manually later through the in-game metadata editor if automatic matching isn’t convenient.

Step 6: Add a Filler Image

A filler image is shown automatically for any clip that doesn’t have its own dedicated picture. Name this file _pack_filler_image.png and place it in the pack’s root folder. The pack’s icon can also serve as a fallback if no filler image is present. This is especially useful for large themed packs where creating individual art for every single clip isn’t practical — though important or featured clips will still feel more polished with their own image.

Step 7: Add Captions and Metadata

Launch The Choicer Voicer, then go to Main Menu → Extras → Edit Voice Packs & Clip Metadata. This built-in editor lets you configure clip images, captions, tags, the pack icon, a subtitle, the display name, author credits, and a description, all without touching any files manually.

  • Captions should transcribe the actual words heard in the clip.
  • Good caption example: “What exactly are you doing?”
  • Poor caption example: “Funny clip number one” — it tells the player nothing useful.
  • Accurate captions are especially important for fast, distorted, or unfamiliar dialogue that players might otherwise mishear.

Step 8: Add Tags and Pack Information

Well-tagged packs are easier for other players to discover and filter, especially once shared publicly. Take a few extra minutes to fill this information in properly before export.

  • Add relevant tags such as meme, animation, gaming, movie, television, character, music, sound-effect, short, or loud.
  • Write a clear title and a short, descriptive subtitle.
  • Credit yourself and any co-authors involved in producing the pack.
  • Include a brief description or readme note if the pack’s theme or content needs extra context.

Recommended Folder Structure

A fully polished pack typically contains a mix of metadata, artwork, and audio, while a bare-bones pack can consist of nothing but audio files. Both are valid — the table below compares what a minimal pack looks like versus a fully featured one.

File Type Minimal Pack Polished Pack
Audio clips (WAV/MP3/OGG) Required Required
_pack_info.ini Not included Included
Icon.png Not included Included
_pack_filler_image.png Not included Included
Per-clip matching images Not included Included
Per-clip .ini metadata (captions, tags) Not included Included

Audio is the only truly mandatory piece of content. A folder containing just clip-one.mp3, clip-two.ogg, and clip-three.wav is technically a valid, working Voice Pack — everything else exists purely to improve presentation and usability.

Step 9: Test the Pack Thoroughly

Before sharing your pack with anyone, test it inside the actual game. A file showing up in the menu is not proof that it works correctly.

  • Place the finished folder inside packs_voice.
  • Launch the game and confirm the pack appears in the selection menu.
  • Preview every single clip and check that volume levels are consistent.
  • Verify that captions and images display correctly for each clip.
  • Play through at least one complete round using the pack.
  • Confirm that no files are corrupted, silent, or mislabeled.

A file can appear in the pack list purely because of its file extension, even if the underlying audio is broken or empty. Always test clips during real gameplay, not just in the file browser, before you consider a pack finished.

Step 10: Export a ZIP for Sharing

Once your pack is tested and complete, compress the entire folder into a single ZIP archive. When someone else extracts it, they should get one clearly named folder that can be dropped directly into their own packs_voice directory without any extra steps.

  • Do not include system junk files such as desktop.ini, Thumbs.db, or .DS_Store.
  • Do not include unrelated source or project files.
  • Avoid duplicated nested folders, such as My Pack/My Pack/My Pack.
  • Run the archive through a pack validator tool before publishing, if one is available to you, to catch structural mistakes early.

Frequently Asked Questions

Question Answer
What audio formats can a Voice Pack use? WAV, MP3, and OGG. Each clip must be under 60 seconds long.
Does every clip need an image? No. Images are optional — you can use individual images, a filler image, the pack icon as a fallback, or no image at all.
Where do finished Voice Packs go? Extract the pack folder directly into the game’s packs_voice directory.
Can I make a pack using only audio files? Yes. A folder of supported audio files alone is enough to create a basic, working Voice Pack.
Can a Voice Pack later become a Dub Pack? Yes. Dub Packs are an extended version of Voice Packs that add synchronized video and timing metadata for use in Dub Mode.

Final Tips

Building a great Voice Pack is less about technical complexity and more about careful curation. A small pack of ten sharp, well-trimmed, clearly captioned clips will almost always be more fun at a game night than a bloated pack of fifty mediocre ones. Start simple with just audio files, test it with friends, and layer in images, captions, and metadata once you know the core clip selection actually works well in practice.